My initial impression (and fear) when I first saw the trailer to Nobody Saves The World was that it would be a dungeon-crawling roguelike, with a procedurally generated world and permadeath mechanics. This is usually very fun, although sometimes it can be a bit frustrating when the tasks require specific situations, like hitting a large group of enemies with the same attack or breaking shields that only appear in a few dungeons. We must constantly adapt our playstyle, otherwise we won’t earn the FPs that unlock new powers and improve the ones already available. In part, they serve to teach players some of the ways that different powers can work together in addition, they also make it so we never really stick to the same build throughout the game. The FP tasks start off simple, usually just requiring the player to hit enemies with the form’s standard attack, and later evolve into more complex activities. Certain skills have high synergy with another form’s attacks, for example, and it’s up to the player to decide how they want to play. The real fun begins once we unlock the possibility of arranging different characters’ attacks and skills into a single build, allowing a near-endless number of combinations. The rat is nimble and small, the knight has a tankish build and the ranger can shoot its arrows from a distance. Holding down the right bumper button allows the player to quickly swap between forms and adapt to the current situation. The game then shows us that, as a rat, we can complete certain form-specific activities in order to gain FP - “form points” - as well as traditional experience points that are used to level up the character’s base attributes.Ĭompleting two or three tasks improves the rat’s rank and unlocks two new forms for us to use, each with distinct attacks, passive skills and stats. Using magic, our character turns himself into an agile rat that is able to escape. We omit any discussion on graphics and performance.Īlthough the game starts off with Nobody and his wimpy slap attack, we soon find ourselves trapped in a dungeon with a magic wand. Note: This review was written based on the experience of playing the Xbox Series X version of Nobody Saves The World, which is identical to the Nintendo Switch version in terms of content and features. Released: 18th January 2022 (Xbox/PC), 14th April 2022 (Switch/PS) Nintendo Switch, Xbox, PlayStation and Windows PCĭeveloped and Published by DrinkBox Studios The team’s latest game, Nobody Saves The World, has us literally playing as Nobody - a blank character with no defining traits or abilities - but quickly introduces its game-defining mechanic: the possibility of shape-shifting into multiple different forms. DrinkBox Studios has made its name among the indie video game scene through a series of successful titles, including two titles in the brawler-metroidvania Guacamelee! series and the touchscreen slasher Severed.
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